Games Gallery
From The Living Itch Link
From The Living: From The Living is a Papers Please inspired pixel game. You work at a toll booth in HELL, where your eternal duty is to assign newly arrived souls their perfect infernal occupation. After all — someone has to keep up with those rising hell taxes. Pay close attention to each newcomer’s story, sins, and requests. Use context clues in their dialogue to decide which torment fits them best. - I did all of the programming and game development for the game and created some of the art.Whisp: Whisp is a game where you follow a child that ends up getting lost in a cave. In order to escape and find your pet, you need to delve deeper, with a whisp as a guide.
Game 4: Defuse the Bomb simulator.
Don't Look Down Itch Link
Don’t Look Down is my senior project and an ongoing work-in-progress — a physics-based climbing adventure game set in a desolate, post-apocalyptic wasteland. The project is being developed in Unity with custom 3D assets built in Blender.
Development Progress
This page also serves as a development blog, where I post updates, prototypes, and reflections throughout the project lifecycle. If you would like to playtest the game and see more development, check out my Itch page linked above that holds more WIP screenshots.
Completed Milestones
- Tutorial climbing gym prototype (Unity 6 + Blender).
- Tutorial level, main level, and final level are all finished.
- Prototype game works on both controller and mouse and keyboard.
- Basic stamina + physics-based climbing mechanics implemented.
- Basic respawn system is done.
- Fog and feet particle system is done.
- Early character model + mask created in Blender.
Next Steps
- Piton and lunging-to-object system.
- Character texturing.
- Cutscenes and narrative sequences.
- Sound design.
- Additional polish, optimizations, and expanded content.